Graduated in Design & 3D Animation, During my studies and my professional experience as environmental artist, I developed an excellent sense of detail, I learned to adapt quickly and use various software to offer quality 3D models despite restrictions and delays. Being bilingual for several years, I can work and communicate easily with French and English-speaking people. Having strong teamwork skills, I work in a clean, efficient, and precise way while respecting the 3D nomenclature. Illustrator for several years, I have the ability to illustrate concept arts and also storyboards.
Currently, I study classical drawing at the Academy of Fine Arts of Montreal.
Modeling, texturing, and lighting the scenes. Creating props for commercial purposes.
Visit www.mathieuvart.com for more information.
•Creation of high and low poly 3D models for film environments used in Maya.
• Organic modeling using Zbrush.
• Baking texture maps from high to low poly models.
• Unwrapping and texturing low poly models using Photoshop and PBR in Substance Painter.
• Look for real references for 3D model design.
• Assist in the design of the film and adhere to the visualization of the artistic director.