Website powered by
Mathieu Vaillancourt
Mathieu Vaillancourt
Artist 3D / Illustrator
Montreal, Canada

Summary

Graduated in Design & 3D Animation, During my studies and my professional experience as environmental artist, I developed an excellent sense of detail, I learned to adapt quickly and use various software to offer quality 3D models despite restrictions and delays. Being bilingual for several years, I can work and communicate easily with French and English-speaking people. Having strong teamwork skills, I work in a clean, efficient, and precise way while respecting the 3D nomenclature. Illustrator for several years, I have the ability to illustrate concept arts and also storyboards.
Currently, I study classical drawing at the Academy of Fine Arts of Montreal.

Skills

Concept ArtDigital PaintingEnvironment DesignIllustration3D ModelingCharacter ModelingCreature ModelingDigital SculptingEnvironment ModelingHard Surface ModelingLow-poly ModelingProp ModelingUV MappingProp DesignHigh-poly ModelingPBR Texturing

Software proficiency

Unreal Engine
Unreal Engine
ZBrush
ZBrush
3ds Max
3ds Max
Substance 3D Painter
Substance 3D Painter
CLIP STUDIO PAINT
CLIP STUDIO PAINT
Photoshop
Photoshop
CrazyBump
CrazyBump
xNormal
xNormal
V-Ray
V-Ray

Experience

  • 3D artist at Imagine Studio Photography
    Montreal, Canada
    April 2019 - Present

    Modeling, texturing, and lighting the scenes. Creating props for commercial purposes.

  • Freelance Illustrator at Mathieu Vaillancourt Art
    Montreal, Canada
    October 2015 - Present

    Visit www.mathieuvart.com for more information.

  • 3D environmental artist at Digital Griffix
    Montreal, Canada
    April 2017 - November 2018

    •Creation of high and low poly 3D models for film environments used in Maya.

    • Organic modeling using Zbrush.

    • Baking texture maps from high to low poly models.

    • Unwrapping and texturing low poly models using Photoshop and PBR in Substance Painter.

    • Look for real references for 3D model design.

    • Assist in the design of the film and adhere to the visualization of the artistic director.